export default {
    "名称": "九霄龙锥",
    "备注": "令目标受到的法术伤害增加9%/15%/70%，持续到战斗结束。",
    "灵宝算法": function (fight_data, src_unit, target_unit, lb, consummer) {
        let add_damage = 0;
        if (consummer === 1) {
            add_damage = 0.09;
        } else if (consummer === 3) {
            add_damage = 0.15;
        } else if (consummer === 7) {
            add_damage = 0.7;
        }
        src_unit["九霄龙锥"] = add_damage + lb["境界"];
        G.FightComputingUtils.computing_skill(fight_data, src_unit, target_unit, lb["名称"]);
    },
}